Javascript required
Lompat ke konten Lompat ke sidebar Lompat ke footer

When Is Qiyana Going to Be Playable Again

Patch 12.2 notes

Zilch, zap, and zoom with Zeri, the Spark of Zaun, in patch 12.two!

This patch, nosotros're introducing an electrifying new personality to the Rift, plus a ton of champion remainder changes. At that place's a champion refresh for Janna in the forecast every bit well as more item, dragon, and rune adjustments, too.

The Lunar Revel event is likewise in full

moon swing this calendar week! Celebrate the Year of the Tiger with us with special events including the return of ARURF, exciting missions (with reduced points requirements), and cute new Porcelain, Firecracker, and Prestige skins. Happy Lunar New year!

Tacticians from beyond the Convergence are likewise gathering to celebrate the Lunar Legend Festival with a new result, Gifts of the Golden Lantern. Read all about the upshot and more than at the TFT patch notes!

Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

1/28/2022

ARURF Balances

Champion Buffs

Aatrox +15% Damage Dealt, -25% Damage Taken +fifteen% Harm Dealt, -thirty% Damage Taken

Akali -5% Damage Taken

Alistar -5% Impairment Taken

Amumu +5% Damage Dealt, -10% Damage Taken +10% Damage Dealt, -10% Damage Taken

Anivia +5% Impairment Dealt, -8% Damage Taken +five% Damage Dealt, -x% Damage Taken

Braum +five% Damage Dealt, -10% Impairment Taken +5% Harm Dealt, -eighteen% Damage Taken

Darius +5% Damage Dealt, -5% Impairment Taken +v% Harm Dealt, -10% Damage Taken

Elise -five% Harm Taken

Evelynn -5% Damage Taken

Fiddlesticks +10% Damage Dealt, -ten% Impairment Taken +ten% Damage Dealt, -15% Damage Taken

Garen +five% Damage Dealt, -10% Damage Taken +10% Damage Dealt, -10% Harm Taken

Jhin +5% Harm Dealt

Katarina -5% Harm Taken

Kled -5% Damage Taken

Nunu & Willump -5% Damage Taken

Pyke -v% Harm Taken

Qiyana -v% Damage Taken

Quinn -v% Damage Taken

Rammus +5% Damage Dealt, -ten% Damage Taken +10% Damage Dealt, -x% Damage Taken

Rek'Sai +5% Impairment Dealt

Riven -5% Impairment Taken

Sion +10% Damage Dealt

Thresh -8% Harm Taken

Udyr +5% Damage Dealt, -eight% Impairment Taken +ten% Damage Dealt, -eight% Damage Taken

Urgot +10% Damage Dealt, -15% Damage Taken +fifteen% Damage Dealt, -xv% Impairment Taken

Viego +five% Impairment Dealt

Yasuo -5% Damage Taken


Champion Nerfs

Ahri -5% Damage Dealt, +5% Impairment Taken -10% Damage Dealt, +five% Damage Taken

Annie -5% Harm Dealt -x% Damage Dealt

Fizz -5% Damage Dealt, +8% Damage Taken -ten% Damage Dealt, +x% Damage Taken

Jax -5% Damage Dealt, +8% Damage Taken -10% Harm Dealt, +8% Damage Taken

Kai'Sa -8% Damage Dealt, +8% Harm Taken -ten% Damage Dealt, +ten% Damage Taken

Karthus -5% Impairment Dealt -10% Damage Dealt

Kog'Maw -5% Damage Dealt

Lux -5% Damage Dealt

Maokai +5% Impairment Taken, -20% Healing

Master Yi -20% Healing

Morgana -5% Damage Dealt

Nocturne -v% Damage Dealt

Orianna -ten% Damage Dealt, +8% Damage Taken -x% Damage Dealt, +8% Damage Taken, -20% Shielding

Samira -v% Damage Dealt

Seraphine -three% Damage Dealt, -20% Healing

Sivir -5% Harm Dealt -x% Damage Dealt

Sona -20% Healing

Sylas -five% Harm Dealt

Syndra -10% Damage Dealt, +10% Damage Taken -15% Damage Dealt, +10% Harm Taken

Teemo -5% Impairment Dealt

Trundle -v% Harm Dealt -5% Harm Dealt, -20% Healing

Vel'Koz -five% Damage Dealt

Vex -5% Damage Dealt -10% Damage Dealt

Volibear +5% Impairment Taken +5% Damage Taken, -20% Healing

Xin Zhao +five% Damage Taken +ten% Impairment Taken

Yuumi -twenty% Damage Dealt, +20% Damage Taken, -xxx% Healing -thirty% Damage Dealt, +20% Damage Taken, -30% Healing

ane/26/2022

Zeri

updatedSingle-CELL Bombardment While Zeri is Overcharged afterwards landing R - Lightning Crash, the concatenation lightning on her empowered Q - Burst Burn will now proc only once per set on, rather than as an on-hit effect (like it previously would on Runaan'due south Hurricane bolts)


Janna

THIS SLOW WILL Finish MONSOON Fixed a issues where Glacial Augment's slow would sometimes terminal significantly longer than it was supposed to if triggered by Janna's R - Monsoon

1/24/2022

Chemtech Drake

i/21/2022

Glacial Augment

GLACIAL AUGMENT BUGFIX Fixed a bug where Glacial Augment's slow would sometimes persist much longer than it was supposed to

Withered Rose Zeri will be available January twenty, 2022. Porcelain Protector Ezreal, Porcelain Lissandra, Porcelain Amumu, Porcelain Lux, Porcelain Lux Prestige Edition, Porcelain Kindred, Firecracker Sett, Firecracker Diana, Firecracker Teemo, Firecracker Tristana, Firecracker Xin Zhao will be available January 26, 2022.

updatedJanna

Base stats and all abilities adjusted.

Janna just hasn't felt very rewarding to play over the past few seasons, especially when compared to other enchanter options in bot lane. We wanted to approach this mid-telescopic update to her while staying true to her classic playstyle and identity. In particular, we believe Janna's ally shielding and peel are what makes her appealing to most enchanter players, and then we've shifted some power from her West and poke damage into her Es and Qs. Nosotros too fabricated a few nice piddling QoL changes here and in that location in hopes of blowing you away~

Base Stats

Move Speed 315 330

Base of operations AD 46-71.v 52-103

Ad Growth 1.5 3

Bones Attack Range 550 500


Passive - Tailwind

updatedTAILWIND Janna gains 8% bonus movement speed merely while moving toward allied champions. (Bonus move speed for centrolineal champions moving towards Janna unchanged.)

removedFAST & FURIOUS Janna's basic attacks and W - Zephyr no longer deal bonus magic damage based on her bonus move speed


Q - Howling Gale

Price 60/xc/100/120/140 mana 60/70/80/90/100 mana

Minimum Range g 1100

Maximum Range 1750 1760

Time to Destination 1.5 seconds 1.25 seconds


Due west - Zephyr

Range 550 (from edge to edge) 650 (centered)

Wearisome Duration ii seconds 3 seconds

Cooldown 8/7.five/7/six.5/6 seconds 12 seconds at all ranks

Base Damage 55/85/115/145/175 seventy/100/130/160/190

Bonus Motion Speed vi/7/viii/9/x% 8/9/10/xi/12%


E - Eye Of The Tempest

updatedA FRIENDLY FORECAST Innate - Whenever Janna's abilities slow or knock up at least one enemy champion, Eastward - Eye of the Storm's cooldown is reduced by 20% she receives +20% heal and shield power for 5 seconds

Shield 80/115/150/185/220 (+lxx% AP) 80/110/140/170/200 (+65% AP)

Cooldown xvi/xv/14/13/12 seconds 15/xiii.5/12/10.v/nine seconds

Shield Decay Starts After 0.75 seconds one.25 seconds


R - Monsoon

Healing Tick Charge per unit 0.five seconds 0.25 seconds (total heal corporeality unchanged)

Lulu

W cooldown increased.

Lulu'due south been queen of the bot lane for quite some fourth dimension now—especially at the highest levels of play—so nosotros're reducing access to her most versatile spell just a compression!

Westward - Whimsy

Cooldown 16/15/14/13/12 seconds 17/16/15/14/13 seconds

Nocturne

Health growth increased. Q impairment ratio increased.

Nocturne has been a nightmare to play equally in all skill brackets, regardless of his builds or runes. We're buffing him with some scaling power, so he can become more useful every bit the game progresses, rather than just relying on his ultimate as his just manner to say lights out.

Base of operations Stats

Health Growth 85 >> 95


Q - Duskbringer

Bonus AD Ratio 75% 85%

Qiyana

Base of operations health regen decreased. Brush Q zone duration decreased.

Qiyana is dominating Elite play quite a chip correct now. We're reducing how much time she gets to spend being invisible in a fight, which should help lower some frustration when playing against the Empress of the Elements.

Base of operations Stats

Base Health Regeneration 7.5 six


Q - Border of Ixtal

Grass Trail Zone Elapsing 3.5 seconds 3 seconds

Rengar

R passive now enables leaping from camouflage.

As a primary jungler, this battle kitty has been suffering a lot on the Chemtech Rift. While he's not the only champion afflicted, Rengar has certainly gotten the worst of it as and so much of his ability budget is dedicated to his passive's interaction with brush. Removing 12 spots of it is incredibly disruptive—not simply to his core farming design, simply his entire gameplay, really—so we're giving him a new way to pounce and prowl. No catnip needed. (Note that this passive is on his R and simply takes effect once he ranks upwards his ultimate.)

R - Thrill of the Hunt

newHibernate AND Spring Innate - Rengar can leap to enemies with his side by side basic attack when he is in camouflage

Samira

R base damage increased.

Now that her mid-game transition is less reliable with the Shieldbow nerfs, we're giving Samira a fleck more baseline potential in her R so she can snowball in way.

R - Inferno Trigger

Physical Damage per Shot 0/10/20 (+fifty% Advert) 5/xv/25 (+l% AD)

Total Damage per Target 0/100/200 (+500% Advertizing) l/150/250 (+500% Advertisement)

Senna

Q now slows enemies.

Senna is quite weak this season, specially when she builds for DPS. The old Glacial Augment was a crucial part of that playstyle and since it no longer procs off Senna's basic attacks, nosotros're adding some utility dorsum into her kit.

Q - Piercing Darkness

newDepression VISIBILITY Now slows all enemies struck by 20% (+6% per 100 AP) (+10% per 100 bonus AD) for 2 seconds

Shen

Q damage decreased.

With the changes to Teleport in 12.one, Shen has again go rex when information technology comes to map influence from peak lane. To bring things back to equilibrium, nosotros're lowering his impairment as a duelist instead of bringing downward his cross-map power so that his unique, global presence remains his most powerful tool.

Q - Twilight Assault

Increased Bonus Damage ten-forty (+6 every 3 levels) (+5/5.5/6/half-dozen.5/7% (+2% per 100 AP) of target's max health) 10-40 (+6 every 3 levels) (+4/4.v/5/5.v/vi% (+2% per 100 AP) of target's max health)

Tahm Kench

Q slow increased. E adapted; damage stored as grey health decreased (unless near multiple enemies). R ally shield increased; now grants move speed upon devouring ally.

We did a mini-rework of Tahm Kench back in 11.13 because his old kit held huge advantages in highly coordinated team play. Our goal back then was to lower his priority in Pro option/ban while putting him in a place where he could have a fun playstyle, every bit well as reasonable winrates in both of his roles. (Historically, his top lane winrate has been higher than that of his support.)

The rework is looking pretty good so far in terms of Pro play as he doesn't have nearly as much priority in that location every bit he used to. When it comes to his winrates, the rework didn't dramatically affect the deviation between his back up versus top capabilities, merely it did highlight the gap. This left support Tahm Kench players feeling similar the catfish was no longer viable in their role. At present that we've had some time to discover all of these furnishings together, we're willing to have a riskier swing to buff support Kench while nerfing his top lane capabilities to keep him in check upward there.


Q - Tongue Lash

Enemy Slow xl% 50%


E - Thick Peel

Amount of Damage Stored into Grey Wellness 45/50/55/sixty/65% 15/25/35/45/55%, increased to 45/fifty/55/sixty/65% if there are two or more visible enemy champions nearby (expressionless or alive)

Amount of Healing Restored from Grey Wellness 30-100% (levels i-18) 45-100% (levels i-18)


R - Devour

Ally Shield Upon Devour 400/500/600 (+100% AP) 500/700/900 (+150% AP)

Motion Speed Upon Devouring Ally Slows Tahm Kench past 30/20/10% while ally is swallowed Grants Tahm Kench 40% move speed for 3 seconds (regardless of swallow duration)

Talon

W monster damage ratio decreased.

We introduced Talon jungle in 11.eighteen in hopes of bringing new players and playstyles into the jungle. He ended up becoming one of the stronger jungle assassins, especially in Elite play where his mobility, harm, and clear speed are almost unmatched. He's still extremely fun every bit a flex pick, but nosotros also empathize that his current land has very few weaknesses, which can be frustrating to play confronting. In turn, we're heavily nerfing his clear speed to tune him downwardly. He'll still exist viable there and will proceed his high-mobility edge, but you might need to think a little longer before jumping into the jungle with him.

W - Rake

Damage Against Monsters 130% 105%

Tristana

Base of operations health and health regen increased.

Our rocket girl isn't doing and then hot lately. Her abilities already hit super hard, but they're pretty risky and tin can take a while to stack upwards. We're bumping up her early on immovability to give Tristana the time she needs to finish her combos and survive those explosive plays.

Base Stats

Base Wellness 559 600

Base Wellness Regeneration iii.75 4

Veigar

Q cooldown decreased; stacks from large monsters and minions increased.

The tiny master of evil has been less threatening than usual as of belatedly. We're upping the rate on his Astounding Evil stacks so that he can stand above his competitors in the mid lane. (Figuratively speaking, at least.)

Q - Baleful Strike

Cooldown vii/6.v/half dozen/5.five/five seconds half dozen/5.5/five/4.v/4 seconds

Stacks Granted Upon Killing Large Monsters and Minions 2 iii

Volibear

Base of operations AD growth increased. Eastward cooldown decreased.

The once-fearsome Volibear is bad for everyone, everywhere. We're giving him a reliable baseline stat buff and more access to his signature stormy skill.

Base Stats

Assault Harm Growth 3 3.5


Due east - Sky Splitter

Cooldown 15 seconds 13 seconds

Yasuo

Q damage ratio increased.

Like Samira, the wind brothers were hit difficult by the Immortal Shieldbow nerfs. We're compensating for this by returning some of that power into their more than skill-dependent abilities.

Q - Steel Tempest

Damage 20/45/70/95/120 (+100% Advertizing) 20/45/70/95/120 (+105% AD)

Yone

Q harm ratio increased.

Of class, we accept to do the aforementioned for Yone to make sure he doesn't fall backside in the sibling rivalry.

Q - Mortal Steel

Damage xx/40/60/80/100 (+100% AD) 20/forty/threescore/80/100 (+105% AD)

Zed

R base harm ratio decreased.

Zed has been creeping upwards from the shadows in terms of both power and ban charge per unit. We're tapping him back downwards in a way that will crave him to make meliorate use of his base kit to secure kills.

R - Expiry Mark

Harm 100% Advertising (+25/forty/55% of damage dealt against marked target) 65% AD (+25/40/55% of harm dealt against marked target)

Lich Bane

At the start of Season 2021, nosotros revamped Lich Blight to broaden its user base of operations by removing its ability haste and increasing Spellblade'southward impairment and cooldown. These changes fabricated it very powerful equally a burst tool, but that outburst too got a few nerfs throughout the yr. As a effect, Lich Bane was left feeling pretty underwhelming for its core users, so we're partially restoring it to a healthier state.

Build Path Blasting Wand + Aether Wisp + Sheen + 600g Fiendish Codex + Aether Wisp + Sheen + 550g (total cost unchanged)

Ability Haste 0 15

Spellblade Damage 150% base AD (+forty% AP) 75% base AD (+l% AP)

Spellblade Cooldown 2.five seconds ane.5 seconds

Rylai's Crystal Scepter

Rylai's has been struggling to discover its place in the final couple of seasons considering it'south been trying to serve tanky battlemages, burn mages, and AP supports akin all at once. Nosotros're focusing on its purpose equally a utility item by lowering its toll and increasing its health to brand it more than accessible to tankier midrange mages and supports.

Combine Cost 815 gold 415 gold (total cost equally reduced)

Ability Power 90 75

Health 350 400

Turbo Chemtank

Turbo Chemtank's update during Preseason 2022 was designed to let tanky gankers and initiators shop movement into one big turbo blast for those moments when they gotta go fast. However, Refuel was stacking too well with dashes, which meant it was being used as a DPS source for non-tanks. While we admire the creativity here, Turbo Chemtank is supposed to be for, well, tanks, so we're calculation some limits to the way its passive stacks. Ultimately, these adjustments shouldn't affect its intended use cases very much. (These changes also apply to its Ornn Masterwork item, Turbocharged Hexperiment.)

updatedRefuel (Passive) Damage Stacks Gain five stacks per instance of whatsoever damage dealt per example of damage dealt against monsters and champions merely

updatedRefuel (Passive) Motility Stacks Proceeds 1 stack for every fifteen units travelled, (uncapped) capped at up to 10 stacks per motility command

Chemtech Drake

The Chemtech Dragon Soul is still significantly overperforming compared to other dragon soul buffs. Nosotros're nerfing the undeads' wellness and, uh, longevity. Expected lifetime? Agile duration? ... Yous become what we hateful.

Chemtech Dragon Soul

Zombie Health 80% base health + 50% bonus health lxx% base health + 40% bonus health

Zombie Elapsing (Without Other Wellness Impacting Factors) iv seconds iii seconds


Chemtech Rift

We're making a few changes to make the ahead team slightly less advantaged when fighting in the Chemtech rift.

(Now'south a skilful time to mention we stealth-nerfed (heh) the Chemtech Rift concluding patch. At launch, champions instantly entered camouflage when they entered the fog. In eleven.24, we made the camouflage timer bank check if you've fabricated any offensive moves in the last i.5 seconds upon entering the fog as well. The but alter to the camouflage mechanics this patch is an increase to that timer.)

Offensive Action Camouflage Timer 1.five seconds* 2.five seconds

Bonus Impairment Vs Enemies with More Current Health Upwards to 10% Up to 12%

Hextech Drake

Hextech Dragon Soul is also overperforming compared to other soul effects, though not to the same degree as Chemtech.

Hextech Dragon Soul

Chain Lightning True Harm 25-75 (based on attacker'southward level, 1-18) 25-50 (based on aggressor's level, one-18)

Lethal Tempo

Lethal Tempo'south power is skewed a piddling besides much toward early game right now, making it especially cheese for melee champions. We're adjusting information technology to exist weaker early on and letting it calibration instead.

Attack Speed per Stack (Melee) 13% 10-15% (levels 1-15)

Set on Speed per Stack (Ranged) 7% v-9% (levels one-12)

Ring in the Lunar New Year with ARURF starting on January 26! (That's the All Random Ultra Rapid Burn game style if you lot're new around these parts.) Beyond the normal ARURF that y'all know and love, we added a flipper full of changes to a couple of runes and a few surprises to the Awesome Buff of Awesomely Awesome Buffing'southward tooltip.

First Strike Cooldown 25-15 seconds (based on level) fifteen-9 seconds (based on level)

ARURF Glacial Broaden Cooldown 25 seconds fifteen seconds

Sona

Base Sona Consummate overhaul

Muse Sona Small-scale details added to new base

Pentakill Sona Same as new base

Silent Night Sona Recolored from new base of operations

Guqin Sona Minor details added to new base

Arcade Sona Complete overhaul

DJ Sona Complete overhaul and additional special celebration effects for each passive aura

Sweetheart Sona Same every bit new base, plus some cleanup

Odyssey Sona Minimal tweaks

Pentakill 3: Lost Affiliate Sona Minimal tweaks

Vayne

Base of operations Vayne Complete overhaul

Dragonslayer Vayne Recolored from base of operations with added smoke and flames

Heartseeker Vayne Recolored from base with middle in W decal

SKT T1 Aforementioned as new base, different missiles to match model

Arclight Vayne Recolored from base with more golden, divine sparks

  • ARAM: Champion damage dealt to minions has been restored to 100%. (This was reduced to 75% in a previously undocumented modify in patch xi.24.)
  • Stock-still a bug where Teleport could sometimes still target certain units other than towers before 14 minutes
  • Stock-still a bug where Unleashed Teleport would permanently supercede one of your Summoner Spells if acquired and used via the Unsealed Spellbook rune
  • Champions will now correctly drop Unleashed Teleport spell shards if used afterward xiv minutes into a game with Zoe
  • Stock-still a issues where Yone could sometimes cast Unleashed Teleport while his E - Soul Unbound was active
  • The exclamation point stealth indicator has been fixed and volition correctly reappear above your champion if you are visible to an enemy within the Chemtech Fog afterward completing certain stealthing abilities (such as Akali's W - Twilight Shroud)
  • Fixed a problems where towers would incorrectly target enemy champions who took damage from Kog'Maw'due south Passive - Icathian Surprise or Karthus's Passive - Death Defied
  • Rengar's Passive - Unseen Predator bound basic attacks will correctly trigger Navori Quickblades' Deft Strikes effect
  • Stock-still a bug where taking damage from certain jungle monsters would sometimes incorrectly grant stacks toward Force of Nature's Absorb passive
  • Fixed a problems where triggering Glacial Augment's passive would incorrectly count toward triggering Eclipse's Always Rising Moon passive
  • Stock-still a issues where Mythic or active detail icon borders would sometimes appear in incorrect locations. (Yes, the mysterious orangish squares...)
  • Enemy player conversation and emote mute toggle buttons have been stock-still and will no longer overlap with other icons in the scoreboard
  • DJ Sona and G/DA Seraphine'due south in-game music mute toggle buttons accept been stock-still and will display correctly next to their champion icon in the scoreboard every game
  • Chat restriction notifications take been stock-still and will once again inform players how many messages they take left in their limit

The following skins will exist released in this patch:

The following chromas will be released this patch:

amelianicol1.blogspot.com

Source: https://www.leagueoflegends.com/en-us/news/game-updates/patch-12-2-notes/